Lesson Notes

Basic Mathematics

O-Level · Form I–IV · TIE / NECTA aligned

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Form I

Lesson Notes

Numbers (Base Ten)

Numbers are symbols used to represent quantity. In the base ten system every digit has a place value that is ten times the value of the digit to its right.

Place value in base ten

Base ten uses the digits 0–9. Reading from the right, the place values are ones, tens, hundreds, thousands and so on. For example, in 3 426 the digit 4 stands for 4 hundreds.

Types of numbers
  • Natural (counting) numbers: 1, 2, 3, …
  • Whole numbers: 0, 1, 2, 3, …
  • Integers: …, −2, −1, 0, 1, 2, … (include negative numbers).
Operations on whole numbers
  • Addition and subtraction are inverse operations.
  • Multiplication is repeated addition; division is repeated subtraction.
  • When an expression has several operations, follow the order BODMAS.

Fractions, Decimals & Percentage

A fraction represents a part of a whole. Decimals and percentages are simply other ways of writing the same parts.

Fractions

A fraction a/b has a numerator a and a denominator b. Equivalent fractions have the same value (1/2 = 2/4). To add or subtract, use a common denominator; to multiply, multiply numerators and denominators; to divide, multiply by the reciprocal.

Decimals

A decimal is a fraction whose denominator is a power of ten. The decimal point separates the whole-number part from the fractional part. When adding or subtracting, align the decimal points.

Percentage

Percentage means 'out of a hundred'. To change a fraction to a percentage, multiply by 100%. Percentages are used for discounts, interest, and profit or loss.

Units

A unit is a standard quantity used for measurement. Using common units allows people to compare measurements.

Common metric units
  • Length: millimetre, centimetre, metre, kilometre.
  • Mass: gram, kilogram, tonne.
  • Capacity: millilitre, litre.
  • Time: second, minute, hour.
Converting units

To convert from a larger unit to a smaller one, multiply; from a smaller unit to a larger one, divide. For example, 1 m = 100 cm, so 3 m = 300 cm.

Approximations

Approximation is finding a value that is close to the exact one. It is useful for quick estimates and for checking whether an answer is reasonable.

Rounding off

To round to a given place, look at the next digit: if it is 5 or more, round up; otherwise round down. For example, 3.78 ≈ 3.8 to one decimal place.

Significant figures
  • All non-zero digits are significant.
  • Zeros between non-zero digits are significant.
  • Leading zeros are not significant.

Geometry

Geometry is the study of shapes, sizes and the properties of space.

Basic terms
  • A point shows position; a line has length only.
  • An angle is formed when two lines meet at a point.
  • Types of angles: acute (<90°), right (90°), obtuse (between 90° and 180°), reflex (>180°).
Angle properties
  • Angles on a straight line add up to 180°.
  • Angles at a point add up to 360°.
  • Vertically opposite angles are equal.

Algebra

Algebra uses letters (variables) to represent unknown numbers, allowing us to write general rules and solve problems.

Algebraic expressions

An expression combines variables and numbers using operations, e.g. 2x + 3. Like terms (such as 2x and 5x) can be added or subtracted; unlike terms cannot.

Linear equations

An equation states that two expressions are equal. To solve it, perform the same operation on both sides until the variable stands alone, e.g. x + 5 = 12 gives x = 7.

Ratio, Profit & Loss

A ratio compares two or more quantities of the same kind. Profit and loss arise in buying and selling.

Ratio and proportion

A ratio a : b compares quantities. To share an amount in a ratio, add the parts and find the value of one part. A proportion states that two ratios are equal.

Profit and loss
  • Profit = Selling Price − Buying Price (when SP > BP).
  • Loss = Buying Price − Selling Price (when BP > SP).
  • Percentage profit = (Profit ÷ Buying Price) × 100%.

Coordinate Geometry

The Cartesian plane is formed by two perpendicular number lines: the x-axis (horizontal) and the y-axis (vertical), meeting at the origin (0, 0).

Coordinates

A point is written as (x, y), where x is the horizontal distance and y the vertical distance from the origin. For example, (3, 2) is 3 units right and 2 units up.

Quadrants

The two axes divide the plane into four regions called quadrants, numbered anticlockwise starting from the top right.

Perimeters & Areas

Perimeter is the total distance around a figure; area is the amount of surface it covers.

Perimeter
  • Rectangle: P = 2(l + w).
  • Triangle: the sum of the three sides.
  • Circle (circumference): C = 2πr.
Area
  • Rectangle: A = l × w.
  • Triangle: A = ½ × base × height.
  • Circle: A = πr².
Form II

Lesson Notes

Exponents & Radicals

An exponent (index) shows how many times a base number is multiplied by itself; a radical is the inverse, a root.

Laws of exponents
  • aᵐ × aⁿ = aᵐ⁺ⁿ
  • aᵐ ÷ aⁿ = aᵐ⁻ⁿ
  • (aᵐ)ⁿ = aᵐⁿ
  • a⁰ = 1 and a⁻ⁿ = 1/aⁿ
Radicals (surds)

A radical such as √a is a number whose square is a. Surds are simplified using √(ab) = √a × √b, and a denominator is rationalised by multiplying by a suitable surd.

Algebra

Algebra in Form II extends to expansion, factorisation and solving systems of equations.

Expansion and factorisation

To expand, remove brackets using the distributive law, e.g. a(b + c) = ab + ac. Factorisation is the reverse — writing an expression as a product of its factors.

Simultaneous equations

Two equations with two unknowns are solved together by substitution or elimination, giving the values that satisfy both equations at once.

Quadratic Equations

A quadratic equation has the form ax² + bx + c = 0, where a ≠ 0. It can have two, one or no real roots.

Solving by factorisation

Write the equation as a product of two factors equal to zero, then set each factor to zero, e.g. x² − 5x + 6 = 0 gives (x − 2)(x − 3) = 0, so x = 2 or x = 3.

The quadratic formula

When factorisation is difficult, use x = [−b ± √(b² − 4ac)] / 2a. The expression b² − 4ac (the discriminant) tells the number of real roots.

Logarithms

A logarithm is the index (power) to which a base must be raised to give a number: if aˣ = n then logₐ n = x.

Laws of logarithms
  • log(MN) = log M + log N
  • log(M/N) = log M − log N
  • log(Mⁿ) = n log M
Common logarithms

Common logarithms use base 10 and were traditionally read from tables (characteristic and mantissa) to simplify long calculations.

Congruence

Two figures are congruent if they have exactly the same shape and size, so one fits exactly onto the other.

Conditions for congruent triangles
  • SSS — three sides equal.
  • SAS — two sides and the included angle equal.
  • ASA — two angles and the included side equal.
  • RHS — right angle, hypotenuse and one side equal.

Similarity

Two figures are similar if they have the same shape but not necessarily the same size; corresponding angles are equal and corresponding sides are proportional.

Similar triangles

If two triangles are similar, the ratios of their corresponding sides are equal. This is used to find unknown lengths and to make scale drawings and maps.

Geometrical Transformations

A transformation changes the position, orientation or size of a figure. The original is the object and the result is the image.

Types of transformation
  • Reflection — a flip across a mirror line.
  • Rotation — a turn about a fixed point through an angle.
  • Translation — a slide in a given direction.
  • Enlargement — a change of size by a scale factor about a centre.

Pythagoras' Theorem

Pythagoras' theorem relates the three sides of a right-angled triangle.

The theorem

In a right-angled triangle, the square of the hypotenuse (the longest side) equals the sum of the squares of the other two sides: a² + b² = c². It is used to find an unknown side when the other two are known.

Trigonometry

Trigonometry studies the relationship between the angles and sides of triangles.

The three ratios
  • sin θ = opposite ÷ hypotenuse
  • cos θ = adjacent ÷ hypotenuse
  • tan θ = opposite ÷ adjacent
Applications

These ratios are used to find unknown sides and angles, and to solve problems involving angles of elevation and depression.

Sets

A set is a well-defined collection of objects called elements.

Set operations
  • Union (A ∪ B): elements in A or B or both.
  • Intersection (A ∩ B): elements in both A and B.
  • Complement (A′): elements not in A.
Venn diagrams

Venn diagrams use circles within a rectangle (the universal set) to show the relationships between sets and to solve problems on numbers of elements.

Statistics

Statistics is the study of collecting, organising, presenting and interpreting data.

Presenting data
  • Frequency table — shows how often each value occurs.
  • Bar chart — bars whose heights show frequency.
  • Pie chart — a circle divided into sectors proportional to frequency.
Form III

Lesson Notes

Relations

A relation is a rule that connects the elements of one set (the domain) to the elements of another (the range).

Representing relations

A relation can be shown by a set of ordered pairs, an arrow diagram, a table or a graph. The domain is the set of inputs and the range is the set of outputs.

Functions

A function is a special relation in which each input has exactly one output.

Function notation

A function may be written as f(x). To evaluate f(x) for a value, substitute the value for x, e.g. if f(x) = 2x + 1 then f(3) = 7.

Graphs of functions

A linear function gives a straight-line graph; a quadratic function gives a curve called a parabola.

Statistics

Measures of central tendency are single values that represent the centre of a set of data.

Mean, median and mode
  • Mean — the sum of values divided by their number.
  • Median — the middle value when data is arranged in order.
  • Mode — the value that occurs most often.

Rates & Variations

A rate compares two quantities of different kinds; variation describes how one quantity changes with another.

Rates

A rate is a ratio of two different quantities, such as speed = distance ÷ time, or density = mass ÷ volume.

Direct and inverse variation

In direct variation, as one quantity increases the other increases in the same ratio. In inverse variation, as one increases the other decreases.

Sequences & Series

A sequence is an ordered list of numbers following a rule; a series is the sum of the terms of a sequence.

Arithmetic progression (AP)

An AP has a common difference d. The nth term is aₙ = a + (n − 1)d, where a is the first term.

Geometric progression (GP)

A GP has a common ratio r. The nth term is aₙ = arⁿ⁻¹. GPs model growth such as compound interest.

Circles

A circle is the set of all points at a fixed distance (the radius) from a fixed point (the centre).

Parts of a circle
  • Radius, diameter and chord.
  • Arc, sector and segment.
  • Tangent — a line touching the circle at one point.
Circle theorems
  • The angle at the centre is twice the angle at the circumference on the same arc.
  • Angles in the same segment are equal.
  • The angle in a semicircle is 90°.

The Earth as a Sphere

The Earth is approximately a sphere. Position on its surface is given using latitude and longitude.

Latitude and longitude

Latitudes are circles parallel to the Equator (0°–90° N or S); longitudes (meridians) run from pole to pole (0°–180° E or W) from the Greenwich meridian.

Distances

Distances along a great circle can be found from the angle subtended at the centre, since 1° along a great circle ≈ 60 nautical miles.

Accounts

Accounts are records of money received and paid out by a person or business.

Double-entry principle

Every transaction is recorded twice — as a debit in one account and a credit in another — so that total debits equal total credits.

Trial balance

A trial balance lists the balances of all accounts to check that total debits equal total credits before preparing final accounts.

Form IV

Lesson Notes

Coordinate Geometry

Coordinate geometry uses algebra to study geometric figures placed on the Cartesian plane.

Key formulae
  • Distance = √[(x₂ − x₁)² + (y₂ − y₁)²]
  • Midpoint = ((x₁ + x₂)/2, (y₁ + y₂)/2)
  • Gradient m = (y₂ − y₁)/(x₂ − x₁)
Equation of a line

A straight line can be written as y = mx + c, where m is the gradient and c is the y-intercept.

Areas & Perimeters

Compound figures are made by combining simple shapes; their area is found by adding or subtracting the parts.

Sectors and arcs

For a sector of angle θ in a circle of radius r: arc length = (θ/360) × 2πr and area = (θ/360) × πr².

Three-Dimensional Figures

Three-dimensional figures (solids) have length, width and height; they have surface area and volume.

Volume
  • Prism/cylinder: V = base area × height.
  • Cone: V = ⅓πr²h.
  • Sphere: V = 4⁄3 πr³.

Probability

Probability measures how likely an event is to happen, on a scale from 0 (impossible) to 1 (certain).

Single events

Probability of an event = (number of favourable outcomes) ÷ (total number of possible outcomes).

Combined events

For independent events, P(A and B) = P(A) × P(B); for mutually exclusive events, P(A or B) = P(A) + P(B).

Trigonometry

Trigonometry extends to all angles and to triangles that are not right-angled.

Sine and cosine rules
  • Sine rule: a/sin A = b/sin B = c/sin C.
  • Cosine rule: a² = b² + c² − 2bc·cos A.

Vectors

A vector is a quantity that has both magnitude (size) and direction, such as displacement, velocity or force.

Vector operations

Vectors are added by joining them head to tail; the resultant runs from the start of the first to the end of the last. The magnitude of a vector (x, y) is √(x² + y²).

Matrices & Transformations

A matrix is a rectangular array of numbers arranged in rows and columns.

Operations

Matrices of the same order are added or subtracted element by element. Multiplication combines rows of the first matrix with columns of the second.

Transformations

A 2×2 matrix can transform points on the plane, representing reflections, rotations and enlargements.

Linear Programming

Linear programming is a method of finding the maximum or minimum value of a quantity subject to linear constraints.

Steps
  • Form inequalities from the constraints.
  • Draw the inequalities and identify the feasible region.
  • Test the corner points in the objective function to find the optimum.
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